Prepar3D V4.5 Hotfix 1 ist da

Prepar3D V4.5 Hotfix 1 ist da

Lockheed Martin hat einen Hotfix herausgebracht, um die Leistungseinbußen sowie bestimmte Fehler im Bereich von PBR Texturen zu beheben.

Die Korrekturen entfallen auf den Client Teil, daher ist es ausreichend diesen zu updaten.

Wer auch die Fehlerbehebungen im Content und Scenery Bereich haben möchte muss diese ebenfalls aktualisieren. zur Installtionsbeschreibung geht es hier auf die Prepar3D Seite.

Prepar3D v4.5 Hotfix

Client Fixes and Improvements

      • Fixed performance issues seen on some systems and configurations.
      • Fixed issue where the interpolated wind direction value would be invalid in some cases.
      • Added configuration option to toggle UI hardware acceleration mode (UIHardwareAcceleration).
      • Fixed crash when re-enabling Virtual Reality (VR) while using the Oculus headset.
      • Fixed crash that could occur in some cases after a plugin removed its textures from the system.
      • Varjo eye tracking is now supported.
      • Improved performance when using the Varjo headset.
      • Fixed issue where CreateEffect callbacks would not be issued unless both xyz and pbh offsets were present.
      • CIGI ownship ID now set to 0 for versions prior to CIGI 4.0.
      • Fixed error with empty EntityAffiliation tags being written out in saved scenarios.
      • Fixed issue where sound volume could be incorrect when switching between interior and exterior views.
      • Fixed issue where PBR textures could be black in interior views when first entering a vehicle.
      • Fixed incorrect unit conversions for camera eyepoint altitude P variables.

Content Fixes and Improvements

      • Fixed missing PBR texture in F-16A.
      • Removed light scaling from beacon effects.

Scenery Fixes and Improvements

      • Increased beacon light visibility distance.

SDK Fixes and Improvements

    • Fixed an issue where the PBRMaterial’s effectFile property would not be updated during load.
    • Fixed an issue where 3ds Max exports would throw material mismatch errors when P3DMaterial and PBRMaterial were being used in the same scene.
    • Fixed issue with drawing and loading Annotator vegetation polygons.
    • Fixed several minor errors in documentation.
Total Page Visits: 467 - Today Page Visits: 1

Schreibe einen Kommentar